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Now create a new SexLab mod with these files selected Skyrim, Update, SexLab, and Zaz Animation Pack. Open the Creation Kit from your Skyrim LE MO2 setup.
You will find this where you configured MO2 to install your mods. If for any reason your installation uses source\scripts and not scripts\source, you need to change it.
I am hoping to make another post that explains how to get it working under Skyrim SE. This has been a reason many cannot get their SexLab Framework development environments working under Skyrim SE. 91861-sexlab-framework-se-163-beta-8-november-22nd-2019/ĬK SE looks for script sources in \source\scripts by default, but CK LE originally wanted them in \scripts\source. The unspoken direction that are hard to find.Ī user named tasairis from the SexLab SE Support thread We need to change the SkyrimEditor.ini in your Skyrim folder to have this value at the top of the sention. Makes no sense to me but by defualt the Skyrim Creation Kit only allows one master file loaded at a time. XP32 Maximum Skeleton Extended-6-1603821288.7zĪssuming you have things configured correctly in MO2, we can move forward. Unofficial Skyrim Legendary Edition Patch-7-15-1569437811.7z
Unofficial Skyrim Legendary Edition Patch On the site, you download a zipped file that is a link with encryption code. Out of the file choices I downloaded the following: file /150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Skyrim SexLab – Sex Animation Framework v1.62 – UPDATED Jun 3rd 2016 v1.62 I had loads of errors and installing this fixed everything. Note: I did not see this on the SexLab Framework website as a requirement. ** I had to download an older version to not get errors when compiling. Now go configure MO2 for your Skyrim LE and Creation Kit. Now go get SKSE for LE and copy it’s contents into your Skyrim folder. I am also assuming you have the Skyrim DLC’s Dawnguard, Dragonborn, and Hearthfire.īefore doing anything, go to your Skyrim/Data folder and unzip the scripts.rar file. Come back when you know more on MO2, installing and configuring mods. If you don’t then this topic is too advance for you. I am assuming you already know how to use and configgure MO2 for your Skyrim LE installation. Part of the reason so many of us in 2021 are having problems configuring our environments. Also, take note how long it’s been that these files were published. Make sure you have Winzip or similar installed before starting this tutorial. I will change and go into more detail later. The lines about needing a dialog, I am copying and pasting into my blog post here for now. This link was where I started but I could not get things to work without changing some of the steps. Now that you are looking to write a Skyrim mod, there will be some assumed knowledge in this tutorial. Modding is an advanced topic even without SexLab. I have recently learned by asking other modders that some develop in Skyrim LE and convert their mods to Skyrim SE. Skyrim came out in November of 2011 and many guides are way outdated making them hard to follow with all the new Skyrim updates. I am writing this December of 2020 and almost January 2021. I used JC containers VR 4.1.2 instead and it works perfectly and I can see all them schlongs now.Notice: The following is for 18++ years of age or older. Seems like everything's working fine but the registration process.Ĭan anyone tell me what I should do to register mods to creature framework in my Skyrim VR?Įdit : Solved! It was JC containers VR 4.1.13 that was failing the registration process. My creature framework says no mods have registered a creature and nothing happens even if I click re-register in it's MCM. Problem is that their schlongs are not visible but the animations and 3BBB genitalia of NPCs shows as if there were invisible but solid erected schlongs there. Aroused creatures seems to be working as well, seeing horses and dogs doing animations on NPCs. In game I saw creature framework working by targetting a creature with 'N' key.